Virtual Reality Experiences
Experience Virtual Antipodes RealityBrennan Hatton - Virtual Reality Design and DevelopmentJessica Mehta - Poetry and Inspiration.
Poetry Installation Art Collaboration
Jessica created the Antipode form of poetry in 2015. Inspired by both “reverse poetry” and the palindrome, Antipodes are poetry that can be read word by word both forwards and backwards.
Antipode Commonalities: Fragment sentences Meanings are often reversed when read in Antipode position (reverse) Grammar in Antipode position must be inferred Word play. For instance, “lie quiet” might be read in Antipode as “quietly”
A Virtual Reality Experience - by Brennan Hatton, Naoko Wowsugi & Skylar Fein.
Participatory performance Tea(r)ism created a ritualistic safe space in which audience participated in a tea ceremony / group crying therapy. While they drink a native Hawaiian Mamaki medicinal detox tea, participants release emotions and negative energy by the act of crying. Originally exhibited in the Ala Moana Center, Honolulu, Hawaii, during July 7-9, 2017 as part of Ae Kai: A Culture Lab on Convergence, presented by the Smithsonian Asian Pacific American Center. This video is a small glimpse of the a virtual reality adaptation of the original experience.
'Organic and Mechanical Space is an investigation of technology and tradition in contemporary art. The exhibition will include virtual reality experience, installation and traditional painting. Daniel Breda is a contemporary painter based in Wollongong. His work reflects the juxtaposition of organic and mechanical space we experience in society, inspired by the concept of “dynamic sensation” outlined in the 1909 Futurist manifesto.'
An outer-space virtual reality drum kit, with a goats skull painted on my head.
The drums have recording & playback, and can be customised positions.
Part of an experiment to learn the drums without access to a drum kit.
VR Shoe throwing
While spending an evening at a mates place, we spent a few hours jamming with his housemates on his living room couch making a cardboard VR app.
We ended up modeling his living room in a few quick minutes.
We designed an app that put voxel Rory and his voxel housemates in their living room, and allowed you to throw shoes at them! Each responding according (sometimes NSFW).
VR for Empathy Winning UNs Sustainable Development Goals Hackathon, 2nd place and best teamwork - Thailand Friendly Design Social Inclusion
- Thanatip Chankong (Jal) : Lecturer in Electrical Engineering (Ph.D in Electrical Engineering). Interested in Medical Image Processing, Machine Learning and Social Innovation.
- Jutipat Manomaivibul (Jam) : Doctor of Medicine. Faculty of Medicine Siriraj Hospital, Mahidol University, in residency training for psychiatry, Maharaj Nakorn Chiang Mai Hospital, Chiang Mai University.
- Maneekarn Upanan (Mild) : Graphic designer at Inis communication. ChiangMai University, Fine art faculty, Design major Graduate. Interested in publication design, UI+UX and craft design
- Thanyalak Boonlue (Than) : PhD in Psychology. Lecturer at Rajamangala University of Technology Lanna (RMUTL), Chiang Mai. Interested in social media, adolescence, psychological wellbeing and social inclusion.
- Robphised Nuankasorn (Top) : Economincs and Arts (Mass communication) Graduate Chinag Mai University. Interested in psychology , the laws , political science , finance, marketing Planning and social innovation.
- Brennan Hatton : Co-founder and CTO at Equal Reality. Interested in inclusion and technology for social impact.
Australian Art Exhibit
I was co-creator with Daniel Breda, who lead the project with his vision of showcasing Australian Aboriginal Artists in virtual reality.
A Virtual Reality experience depicting four Australian Artists work. John Brack, Albert Namatjira, Trevor Nickolls and Brett Whitely. This experience was developed at Kingdom Hack on the 26 & 27th of November 2016 in Wollongong Australia. Design and concept: Daniel Breda Programming and modelling: Brennan Hatton Wormhole design: Waterworth