I have been making games since I was 14. I have developed many games, from Virtual Reality, Mobile, Web to Blockchain. Working by myself, as part of teams, or leading teams. Some took me a few hours, other took over half a decade. Here are 20+ of my favourites:
Infinite VR Looter
A Virtual Reality vs Reality game.
Up to three virtual reality players are archers working together to protecting a castle.
Over 30 people can play in reality, using their mobile phones to attack the people in virtual reality.
The crowd in reality must work together to win.
This game was run at public and private events, in pubs, clubs, malls, to connect strangers with each other and celebrities with their fan bases. Notably:
- With Hex (Stephanie Bendixsen) from Good Game and her Fans in Bega
- Jade Gatt, Ryan Lappin from Cheese TV, and their fans in Canberra
- Reload Bar and Games
- Wollongong Mall
- Googles Sydney Christmas Party
- Futurespace Office Party
The Game also included an Augmented Reality interface, allowing a bridge between virtual reality and reality to help lead the reality team to victory.
Probably the most in-detail game I have made. I started making it when I was about 16, and put a good few years into it. Undead Mayhem! It's a top down zombie survival shooter.
You can download it here:
A game from Knot Pants in the 2013 Global Game Jam. Runner up for best game in Sydney Global Game Jam 2013. You are a town manager looking to build a town on the cheap. So you came to Tremor Town looking to do so. The only problem is Tremor town is known for the frequent earthquakes! The GGJ Theme: Using the 2013 theme of heartbeat, our team thought the idea of the BEAT of the becoming a pulse of the heart of the earth, but in the form of a earthquake. The game was released on iOS App Store within a few weeks of development.
A game I made in High School / Early Uni. Similar to early 2000 style flash games. Inspired by drawings I would do in highschool, you control a helicopter and gun down attackers protecting a house.
Growth was made in Global Game Jam 2012 at the Wollongong location in Australia. The team was made up of 3 first year computer science students studying at University of Wollongong and one Artist of the Academy of Interactive Entertainment (AIE). All art was designed by Lisa Winters, background tracks was provided by Keith Kenniff, and sounds were taken from the Sound Library. At the end of Wollongong's Global Game Jam. Growth was awarded Best Overall Game
Game Jam Site: http://globalgamejam.org/2012/growth-0
Designer: Dilesh Mistry
Programmer: Brennan Hatton
Artist: Lisa Winter
Audio Engineer: Jason Tam
Video by Brennan Hatton
Any Fighter! (Pun intended) A fighting game where half the battle is won in the training before the game. Play in your browser thanks to Unity’s WebGl export.
Made in 48 hours at the Global Game Jam Berkley, 2016
Violence and Helicopter
A game I made somewhere between High School and my first years of Uni. This one isn't very complete, but has some really smooth & fun animation with a cool surprise at the end.
Cold Hard Evidence
A Game I made for the UoW Game Developers Winter Game Jam of 2012? The Theme was Winter, Cheat & Shoot.
I assumed most others in the competition would take that as using cheats to make it so you could shoot ice or something similar. In an attempt to try and think about these themes differently I made a game where you had to shoot photos of husbands cheating on their wives with hookers. Only it is snowing, so you must defrost the camera lens to get a clean shot. I made this game in 24 hours, and won the competition.
Other Games I madeI am yet to detail
- The little pixel who couldn't love
- Infinite Train
- David Disco Labyrinth
- Apocalyptic Overload
- Tank Game
- Tank Strategy
- Box Climber
- Box Builder
- Car Game
- The Towers - Hackagong Winner - Best Overall Design
- Yolo - Dilesh and I spent 3 hours making a video game based on the viral youtube video Yolo (TW M15+ NSFW)